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Player Model 2.13c


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commonbullet
Veteran Member
Join Date: Oct 2005
Old 03-03-2009 , 22:21   Re: Player Model 2.13c
Reply With Quote #451

looks right, any messages in the console?
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-=hunter=-
Senior Member
Join Date: Jul 2008
Old 03-04-2009 , 05:41   Re: Player Model 2.13c
Reply With Quote #452

I have passed "*REPLACE" "arctic" "ded_moroz" in my previous post and each time in game chose arctic
commonbullet
Thanks. Your plugin is very good.
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shadowxstb
Junior Member
Join Date: Feb 2008
Old 03-12-2009 , 20:01   Re: Player Model 2.13c
Reply With Quote #453

trying to change this over for DoD, since there doesnt seem to be any working plugins for it. for some reason,

dod_get_user_class
dod_set_model

and all the other dod stuff doesnt work

when trying to compile:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Error: Number of arguments does not match definition on line 239
Error: Number of arguments does not match definition on line 253
Error: Number of arguments does not match definition on line 281
Error: Number of arguments does not match definition on line 284
Error: Number of arguments does not match definition on line 572
Error: Number of arguments does not match definition on line 588
Error: Number of arguments does not match definition on line 591
Error: Number of arguments does not match definition on line 629
Error: Number of arguments does not match definition on line 1281

9 Errors.
Could not locate output file C:\Users\Brandon\Desktop\folders\dod shit\plugins and scripts\self made\playermodel.amx (compile failed).

Last edited by shadowxstb; 03-13-2009 at 07:55. Reason: update
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Lnet_Bugs
Junior Member
Join Date: Dec 2007
Location: Russia, Saint-Petersburg
Old 03-14-2009 , 09:13   Re: Player Model 2.13c
Reply With Quote #454

can u make so model with the name work with the real players too? (f.e. for players with the reserved names)
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Timmer
Junior Member
Join Date: Mar 2009
Location: Germany/Aschaffenburg
Old 03-16-2009 , 11:18   Re: Player Model 2.13c
Reply With Quote #455

So, I don't really understand. Am I able to change default models like 'GSG9' for ALL players in the server? Or just the bots??

So I don't need to change the player models but the class models. Is that possible?
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Satoko
Senior Member
Join Date: Oct 2008
Location: Germany
Old 03-16-2009 , 12:54   Re: Player Model 2.13c
Reply With Quote #456

I setted some bots in botprofile.db without skin = and put the name in the models.ini in the first thing "botname" "modelname" and it works fine, nice work.

@Timmer: Should go for all player i guess maybe there is something you can put the steam id thing in it just without any steamidnumber maybe it affects all people only need to seperate them somehow (t and ct models).
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Lnet_Bugs
Junior Member
Join Date: Dec 2007
Location: Russia, Saint-Petersburg
Old 03-16-2009 , 13:14   Re: Player Model 2.13c
Reply With Quote #457

can some1 tell, can it work by name on people (not on bots)?
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Timmer
Junior Member
Join Date: Mar 2009
Location: Germany/Aschaffenburg
Old 03-17-2009 , 18:18   Re: Player Model 2.13c
Reply With Quote #458

Why does that not work:

Quote:
"*DEFAULT" "#1" "terror" "urban"
"*DEFAULT" "#2" "leet" "gsg9"
"*DEFAULT" "#3" "arctic" "sas"
"*DEFAULT" "#4" "guerilla" "gign"
Is there a way to use new models for every class?
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 03-18-2009 , 08:17   Re: Player Model 2.13c
Reply With Quote #459

Quote:
Is there a way to use new models for every class?
Well...

Quote:
; 7) Replace a selected model
; Syntax: "*REPLACE" "[model]" "[model to replace]"
;
; example:
; "*REPLACE" "gign" "guerilla"
; (replaces gign for guerilla)
Is it this?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-18-2009 , 08:27   Re: Player Model 2.13c
Reply With Quote #460

Yes, it should be REPLACE. ^^
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