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[INFO] Fakemeta & Ham detailed function descriptions and examples


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-27-2009 , 02:10   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #1

EngFunc_MessageBegin is not unnecessary if you work with float and you use MSG_PVS/MSG_PAS. But it's true except that, message_begin() should be used.

Btw :

MSG_PVS = Potentially Visible Set = The message will be sent only to player who potentially view the provided origin.
MSG_PAS = Potentially Audible Set = The message will be sent only to player who potentially hear the sound from the provided origin.

It's useful to reduce data sent to a client.

MSG_PVS_R and MSG_PAS_R are not used. I think there is a thread about that.

Last edited by Arkshine; 05-27-2009 at 02:13.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 05-27-2009 , 02:11   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #2

This is the most unorganized information tutorial I've ever seen.
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