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Stripper:Source (Updated 2011-04-15)


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Jaguar_hl
Junior Member
Join Date: Apr 2009
Old 09-06-2009 , 15:05   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #341

Ok,
;;Example - filtering out bomb zones on CS:S de_dust
remove:
{
"classname" "*./hegrenade.*/"
"classname" "weapon_ak47"
"classname" "weapon_m4a1"
"classname" "*/.weapon_.*/"
}
do not work (as in examples). Why?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 09-06-2009 , 15:07   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #342

Quote:
Originally Posted by Jaguar_hl View Post
Ok,
;;Example - filtering out bomb zones on CS:S de_dust
remove:
{
"classname" "*./hegrenade.*/"
"classname" "weapon_ak47"
"classname" "weapon_m4a1"
"classname" "*/.weapon_.*/"
}
do not work (as in examples). Why?
One "classname" per remove, i.e.
PHP Code:
remove:
{
"classname" "/.*weapon_.*/"

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Jaguar_hl
Junior Member
Join Date: Apr 2009
Old 09-06-2009 , 17:20   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #343

Oh, I will try it. Thank you.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-12-2009 , 05:07   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #344

Has anyone had any success of using this to change a map from day to night? I see a bunch of _light entities but I dont know what their 5 values mean and it would be pretty daunting to change every one.
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spiderlemur
Senior Member
Join Date: Jul 2009
Old 09-12-2009 , 15:33   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #345

on L4D, maps usually take FOREVER to load, 60-90 seconds, but sometimes loading is normal. Removing Stripper seems to fix it, adding it back the problems occurs again. Anyway to fix this?
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-999-
SourceMod Donor
Join Date: May 2009
Location: IA
Old 09-16-2009 , 12:35   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #346

Had the same issue, ended up removing it. I love the plugin, but getting occasional loading times near 2 mins is a bit too much. Along with that, many of the sm_cvar settings I have (director_vs_convert_pills 0.0, etc) would reset during some map changes, unknown why, but without Stripper I don't have that issue.

When a fix is available I'll put it back on, as it is a really great plugin.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-16-2009 , 17:10   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #347

There is a fixed version but for some reason he hasnt posted it here yet and i don't know if i should give it out. Best you bomb the author with PMs until he submits
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-999-
SourceMod Donor
Join Date: May 2009
Location: IA
Old 09-16-2009 , 20:22   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #348

I did, got a reply back
Quote:
There is no release of this yet because it does not work.
so don't really have much choice at this point sadly.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-17-2009 , 10:38   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #349

Thats very odd. I've been using said 'not working'(??) version for 2 months now and did only have sporadic scrds crashis due to some model errors? And the load delay bug is completely gone?
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-999-
SourceMod Donor
Join Date: May 2009
Location: IA
Old 09-17-2009 , 12:18   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #350

Idk, I've seen the link to the Win version out so perhaps it's just the *nix version that isn't functional, because I haven't seen anyone with it, I didn't ask any further though. I haven't seen the load delay personally, I've only played 1 game on the server since changing but load times were fairly quick. I was wrong about the sm_cvar thing though, as some of them (pills, ghost speed, etc) are still resetting mid-match so Stripper didn't have anything to do with that.
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