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JumpStats v1.7.3 (unfinished!)


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SlayeR
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Join Date: Jan 2009
Location: Poland
Old 09-20-2009 , 10:34   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1181

What cord I need to write to have stats in this position ?

http://www.fotosik.pl/pokaz_obrazek/...4be708513.html
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Sp3rMiNaToR
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Old 09-20-2009 , 12:02   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1182

Just made some jumps in kz_luonto...really strange this bug with the func_wall!On hj stats i always get failed lj stats,but bhop stats work fine,except the edgedistaces,where i get jumpedge over 1500 sometimes,not always+in non block places too![IMG]http://img59.**************/img59/8963/bug.png[/IMG]
[img]http://img23.**************/img23/960/nug2.png[/img]

Last edited by Sp3rMiNaToR; 09-20-2009 at 12:26.
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wundeR
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Location: Norway
Old 09-20-2009 , 16:33   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1183

The best LJ stats ever
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 09-20-2009 , 22:28   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1184

Quote:
Originally Posted by LaineN View Post
1. It's up to you, but it's better to make it permanent in my opinion.

2. Make it when you feel like it.

3. Okay.

4. Make it when you feel like it.

5. It's not very good to be able to get stats when you've run into a wall. That's a cheat to get better maxspeed. If you can, make so you can't do it.

6. Nice.

7. Okay.

8. Is it hard to remove it? You can maybe just send an empty message in those hud channels to remove it.
1. I might add this. But not in the next update. I would like to be bug-free before I add anything new.

5. I'm not going to do anything about this since it is a bug with the game.

8. You could just change the HUD_TIME_* #defines in jumpstats_const.inc

Quote:
Originally Posted by berix View Post
maybe add "save config" by amxmenu
(/ljsmenu)
That's what I would do if I added the feature for the admin menu to affect the config.

Quote:
Originally Posted by SlayeR View Post
What cord I need to write to have stats in this position ?

http://www.fotosik.pl/pokaz_obrazek/...4be708513.html
I suggest to set the X to -1.0 and the Y to 0.7 (if it is too high, increase the Y).

Quote:
Originally Posted by Sp3rMiNaToR View Post
Just made some jumps in kz_luonto...really strange this bug with the func_wall!On hj stats i always get failed lj stats,but bhop stats work fine,except the edgedistaces,where i get jumpedge over 1500 sometimes,not always+in non block places too!
Omg, would you stop reporting these stupid func_wall bugs?
You already reported it once, along with like 3 other people.
I am aware of this bug. Holy shit.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Exolent[jNr]
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Old 09-21-2009 , 00:38   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1185

Progress on v1.7.3:

Added:
- Changed colored message to alternate red/blue when toggling jump types.
- "Save Settings To File" in Admin Menu to save the toggle settings from the sub-menus to the jumpstats.cfg file.
- More checks for the highjump detection.
- Surf detection.
- /ljstats and other commands work in say_team.
- The "you fell too far" message for Drop BhopJumps now says "Standup" if it was a Standup attempt.
- You can set if specific jump weapons display the jumper's chat message and the sound played.

Fixed:
- Removed "You can only duck once" message for Drop CJ when it is disabled.
- Entity error spam for HamSandwich.
- Removed the ability to doubleduck the ground after your prejump for a bhop jump.
- "FwdPlayerDeath" now checks if player is alive instead of assuming player died.
- Removed the "No saved jump" message from the best menu.
- Made sure the "TaskRemovePreStrafeScript" is the same in the function name and the set_task( ).
- Direction is now shown in the console.

What is left:
- Stupid func_wall bug.
- Calculations for block/edge distances on entities is buggy.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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avril-lavigne
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Join Date: Apr 2009
Old 09-21-2009 , 01:03   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1186

thank you for your work.... !!!! Gj

Ps where is download link for 1.7.3 ?))
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ConnorMcLeod
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Old 09-21-2009 , 01:08   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1187

Good work, keep on !!

Some stats still show twice (alpha from hudmessage seems stronger).

Any chance you gonna optimize hudmessages so you don't monopolize the 4 hudmessages with a single plugin ?
It's easy for you since all stats are printed at the same time, you could use 1 channel for /speed, and the other one for all stats (edge + stats + strafes).
That way you would allow other plugins to use hudmessages properly... would be a kind of respect for other plugins writers work or for administrators who don't want to use only your plugin

Quote:
Originally Posted by avril-lavigne View Post
thank you for your work.... !!!! Gj

Ps where is download link for 1.7.3 ?))
In progress.
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Last edited by ConnorMcLeod; 09-21-2009 at 01:14.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 09-21-2009 , 01:12   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1188

Quote:
Originally Posted by avril-lavigne View Post
thank you for your work.... !!!! Gj

Ps where is download link for 1.7.3 ?))
Are you stupid? learn to read

Quote:
Progress on v1.7.3
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Exolent[jNr]
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Location: Tennessee
Old 09-21-2009 , 20:39   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1189

More Progress on v1.7.3:

Fixed:
- func_wall bug.

What is left:
- Calculations for block/edge distances on entities is buggy.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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AntiBots
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Location: Brazil
Old 09-21-2009 , 21:10   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1190

Quote:
Originally Posted by xPaw View Post
Are you stupid? learn to read
OFFTOPIC: I think that you are crazy
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