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Stripper:Source (Updated 2011-04-15)


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lexantis
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Join Date: Jun 2009
Location: CZ
Old 10-07-2009 , 06:31   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #361

Hey guys any progress on removing those nasty invisible walls and non-accessible roofs in L4D1 CrashCourse ?
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AtomicStryker
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Join Date: Apr 2009
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Old 10-07-2009 , 07:53   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #362

Skyboxes. Not removable.
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lexantis
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Join Date: Jun 2009
Location: CZ
Old 10-07-2009 , 10:18   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #363

how do you mean not removable? that was in DT too, wasnt it?
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AtomicStryker
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Old 10-07-2009 , 14:42   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #364

On a few spots, yes, but most of DT roofs are only blocked using func_infectedclip, which can be removed using Stripper. Which we did. Crash Course however almost entirely has the actual skyboxes ending at the roof edges. Those cannot be (re)moved.
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triggerman
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Join Date: Jun 2009
Old 10-07-2009 , 22:04   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #365

most blocked roof tops in crash course can have a pipebomb throw past the invisible barrier so they are definately not skybox walls
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AtomicStryker
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Old 10-08-2009 , 05:53   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #366

What else could it be?? I'll do a Stripper dump ...


EDIT:

I've went through it and tried func_illusionary, func_brush and env_playerblocker. None of that removed the invisible walls - i dont think whatever is blocking even appears in the stripper dump. Which would mean Stripper can't remove those.

Last edited by AtomicStryker; 10-08-2009 at 07:12.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-08-2009 , 08:05   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #367

Thats very bad, valve really sucked at that job

ps: AtomicStryker i think you added just too much objects on your promap CC finale
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DrThunder
Member
Join Date: May 2009
Old 10-08-2009 , 16:06   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #368

Quote:
Originally Posted by triggerman View Post
Code:
filter:
{
"classname" "func_playerinfected_clip"
}


filter:
{
"classname" "func_illusionary"
}
that doesnt seem to get rid of many invisible walls in crash course. anyone know how?
I decompiled the map and there are clip brushes on top of most blocked things not func_playerinfected_clip and func_illusionary entities. Is it possible to remove brushes with a certain texture?
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DrThunder
Member
Join Date: May 2009
Old 10-08-2009 , 17:11   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #369

This is the origin of first clip brush on top of the big building at the start of the first level of crash course

-7936 -9104 848

Is there a way to remove this brush?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-09-2009 , 05:35   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #370

@DrThunder

That origin is not in Strippers dump of the map ... what is the EXACT classname of said clip brushes?
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