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Stripper:Source (Updated 2011-04-15)


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DrThunder
Member
Join Date: May 2009
Old 10-09-2009 , 11:23   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #371

Quote:
Originally Posted by AtomicStryker View Post
@DrThunder

That origin is not in Strippers dump of the map ... what is the EXACT classname of said clip brushes?
How do you find the classname of a normal brush in hammer? Do brushes have classnames?
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DrThunder
Member
Join Date: May 2009
Old 10-09-2009 , 11:49   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #372

I don't see normal brushes in the stripper dump I guess that stripper can't remove them.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-12-2009 , 22:57   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #373

The Stripper v1.2 is Crashing a LOT on linux, dammit
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BAILOPAN
Join Date: Jan 2004
Old 10-13-2009 , 04:15   Re: Stripper:Source (1.2.1, L4D + Perf Improvements)
Reply With Quote #374

I have released a Stripper:Source update - version 1.2.1. It fixes a major performance penalty on startup or mapchange. There should no longer be visible overhead.

If you get crashes with Stripper, more than likely it is related to your filter files. If you modify the map in a way the server doesn't expect (for example, deleting critical entities or adding ill-formed outputs), you can cause a crash at mapchange.
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R3M*
Member
Join Date: May 2009
Location: Germany
Old 10-13-2009 , 06:27   Re: Stripper:Source (1.2.1, L4D + Perf Improvements)
Reply With Quote #375

This is superb, imo one of the best metamod plugins ever!

Thank you!
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FrozenHaxor
Senior Member
Join Date: Jun 2009
Location: Poland
Old 10-13-2009 , 11:20   Re: Stripper:Source (1.2.1, L4D + Perf Improvements)
Reply With Quote #376

Thanks for update! I love this plugin so much!
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saint555
BANNED
Join Date: Aug 2009
Location: Hungary
Old 10-14-2009 , 01:28   Re: Stripper:Source (1.2.1, L4D + Perf Improvements)
Reply With Quote #377

Hi!
How can I do add with this application extra spawnpoints to the original CS:S maps? I am running on a 50 slot server. The extra spawnpoints on the original maps i do now with mani admin plugin, but the MA is unstable for me. Sometimes they load, sometimes does not load.
Br.: saint
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 10-14-2009 , 01:47   Re: Stripper:Source (1.2.1, L4D + Perf Improvements)
Reply With Quote #378

Quote:
Originally Posted by saint555 View Post
Hi!
How can I do add with this application extra spawnpoints to the original CS:S maps? I am running on a 50 slot server. The extra spawnpoints on the original maps i do now with mani admin plugin, but the MA is unstable for me. Sometimes they load, sometimes does not load.
Br.: saint
For future reference, the "Search this Thread" button doesn't sit around the forums to look pretty. http://forums.alliedmods.net/showthr...int#post339113
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Darkhand
Member
Join Date: Sep 2008
Old 10-15-2009 , 23:53   Re: Stripper:Source (1.2.1, L4D + Perf Improvements)
Reply With Quote #379

Fantastic! Thanks for the update, Bailopan!

Now for a quick question to throw out there... I'm trying to plug an exploitable hole in a map with a point_hurt (to punish those who try to use it ) but need to trigger it with a TurnOn input to enable its damage. What can I use to automatically and permanantly trigger a point_hurt?

Last edited by Darkhand; 10-15-2009 at 23:57.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-16-2009 , 18:04   Re: Stripper:Source (1.2.1, L4D + Perf Improvements)
Reply With Quote #380

A code like this perhaps

PHP Code:
public OnMapStart()
{
    new 
maxentities GetMaxEntities();
    
    
decl String:classname[128];
    for (new 
32<= maxentitiesi++)
    {
        if (!
IsValidEntity(i)) continue;
        
        
GetEdictClassname(iclassnamesizeof(classname))
        if (
StrEqual(classname"point_hurt"false))
        {
            
AcceptEntityInput(i"TurnOn");
        }
    }

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