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[TF2] - Popcorn Mod - v1.2.1


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onlyamd
Senior Member
Join Date: Apr 2009
Location: Chicago,IL
Old 10-16-2009 , 02:27   Re: [TF2] - Popcorn Mod - v1.1.0 [AutoUpdate v1.1.4]
Reply With Quote #61

How do I get version 117? Never heard of running auto updater...

Thanks
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 10-21-2009 , 10:00   Re: [TF2] - Popcorn Mod - v1.1.0 [AutoUpdate v1.1.4]
Reply With Quote #62

It would be cool if there were cvar's for the following:
  • Control how "fast" popcorn pops.
  • Mute popping sounds.
  • Control how soon another rune can be picked up (ie a cooldown time between consumptions)
  • Control if the popcorn models are solid or can be walked through.
I stopped using the mod for now, but hopefully if some of the above suggestions could be implemented (especially the first one), i will use it again.

Last edited by Chaos Llama; 10-21-2009 at 10:12.
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labelmaker
Member
Join Date: Mar 2009
Location: Kentucky USA
Old 10-30-2009 , 15:17   Re: [TF2] - Popcorn Mod - v1.1.4 [AutoUpdate v1.1.4]
Reply With Quote #63

Im back after being away for several months. Ive been hard at work on the mapping, but plan on continuing my efforts with popcorn. Look for some new updates soon.

Also, if any where curious i changed web servers and broke the autoupdate. For now I have provided the newest available plugin. Autoupdate will be back in the coming updates.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 11-07-2009 , 01:45   Re: [TF2] - Popcorn Mod - v1.1.7
Reply With Quote #64

What's been fixed/added in the new version?
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Cain
SourceMod Donor
Join Date: May 2005
Location: South Carolina, USA
Old 11-10-2009 , 08:07   Re: [TF2] - Popcorn Mod - v1.1.7
Reply With Quote #65

Looks like a fun mod !
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labelmaker
Member
Join Date: Mar 2009
Location: Kentucky USA
Old 12-10-2009 , 14:35   Re: [TF2] - Popcorn Mod - v1.1.7
Reply With Quote #66

New stuff coming your way soon. Im preparing for a v1.2 release. I will be internaly testing the mod at my server (in my signature below) Once Im happy with the release It will go public. In doing so, I will hope to have a more stable release for you guys.
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labelmaker
Member
Join Date: Mar 2009
Location: Kentucky USA
Old 12-21-2009 , 03:46   Re: [TF2] - Popcorn Mod - v1.1.7
Reply With Quote #67

v1.1.10 final has arrived! Will be working over the coming months on v1.2 with new abilities and more options for admins than you can shake stuff at.
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SatlaN
Member
Join Date: Sep 2009
Old 12-31-2009 , 06:13   Re: [TF2] - Popcorn Mod - v1.1.7
Reply With Quote #68

Quote:
Originally Posted by labelmaker View Post
v1.1.10 final has arrived! Will be working over the coming months on v1.2 with new abilities and more options for admins than you can shake stuff at.
don't forget to add:
sm_pop_version
sm_pop_status
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labelmaker
Member
Join Date: Mar 2009
Location: Kentucky USA
Old 01-07-2010 , 03:28   Re: [TF2] - Popcorn Mod - v1.1.10
Reply With Quote #69

here is a untested release of v1.1.11 (preview to whats to come in v1.2)
I will be testing this tommarrow.
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Last edited by psychonic; 05-11-2010 at 23:09. Reason: Source must be posted with binaries, even for debug/test builds.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 05-11-2010 , 22:20   Re: [TF2] - Popcorn Mod - v1.1.10
Reply With Quote #70

How is the testing coming along?!?!?!
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