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Quake Sounds


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Author
Camaron
Member
Join Date: Jan 2007
Location: Torrevieja, Spain
Plugin ID:
107
Plugin Version:
1.8
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Plays Quake and other sounds based on in-game events.
    Unapprover:
    Reason for Unapproving:
    Taken over by Grrrrrrrrrrrrrrrrrrr (dalto inactive)
    Old 12-26-2007 , 15:55   Re: Quake Sounds
    Reply With Quote #1

    spanish translation:
    Code:
    "Phrases"
    {
        "headshot"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} Headshot"
            "de"        "{1} Kopfschuss"
            "fr"        "{1} aime les grosses têtes !!"
            "es"        "{1} Headshot"
        }
        "headshot 3"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} Hattrick"
            "de"        "{1} Hattrick"
            "fr"        "{1} Tour du chapeau"
            "es"        "{1} Truco"
        }
        "headshot 5"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} Head Hunter"
            "de"        "{1} Kopfjäger"
            "fr"        "{1} Chasseur de Tête"
            "es"        "{1} Caza Cabezas"
        }
        "grenade"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} detonated {2} with a grenade"
            "de"        "{1} sprengte {2} mit einer Granate"
            "fr"        "{1} explose {2} avec une grenade"
            "es"        "{1} reventó a {2} a granadazos"
        }
        "selfkill"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{2} humiliated himself"
            "de"        "{2} hat sich selbst erniedrigt"
            "fr"        "{2} S’humilie lui-même"
            "es"        "{2} sa matao el solico"
        }
        "round play"
        {
            "en"        "Play"
            "de"        "Spielt"
            "fr"        "Prépare toi !!"
            "es"        "Juega"
        }
        "knife"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{2} was embarrassed with the knife by {1}"
            "de"        "{2} wurde durch einen Messerkill von {1} bloßgestellt"
            "fr"        "{2} découpé par {1}"
            "es"        "{1} ha humillado a {2}!"
        }
        "killsound 1"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} is Dominating"
            "de"        "{1} dominiert"
            "fr"        "{1} maitrise grave !!"
            "es"        "{1} está dominando!"
        }
        "killsound 2"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} is on Rampage"
            "de"        "{1} randaliert"
            "fr"        "{1} déchire tout !!"
            "es"        "{1} está reventando!"
        }
        "killsound 3"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} is on a Killing Spree"
            "de"        "{1} ist auf einem Amoklauf"
            "fr"        "{1} est bien le meilleur !!"
            "es"        "{1} está en una matanza!"
        }
        "killsound 4"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} just got a Monster Kill"
            "de"        "{1} hat einen Monster Kill"
            "fr"        "{1} invente des frags !!"
            "es"        "{1} Monster Kill"
        }
        "killsound 5"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} is Unstoppable"
            "de"        "{1} ist nicht aufzuhalten"
            "fr"        "{1} est intenable !!"
            "es"        "{1} es Imparable"
        }
        "killsound 6"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} Ultrakill"
            "de"        "{1} Ultrakill"
            "fr"        "{1} va tous les dégouter !!"
            "es"        "{1} Ultrakill"
        }
        "killsound 7"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} is Godlike"
            "de"        "{1} gleicht einem Gott"
            "fr"        "{1} ,Dieu est sur terre !!"
            "es"        "{1} es Dios!"
        }
        "killsound 8"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} is Wicked Sick"
            "de"        "{1} ist ernsthaft krank im Kopf"
            "fr"        "{1} est un Foufou !!"
            "es"        "{1} está muy loco!"
        }
        "killsound 9"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} is Impressive"
            "de"        "{1} ist beeindruckend"
            "fr"        "{1} est impressionnant !!"
            "es"        "{1} impresionante!"
        }
        "killsound 10"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "Ludicrous Kill by {1}"
            "de"        "Irsinniger Kill von {1}"
            "fr"        "{1} est mort de rire !!"
            "es"        "Muerte demencial de {1}!"
        }
        "killsound 11"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "HOLY SHIT, {1} is a bad ass"
            "de"        "Heilige Scheiße, {1} ist wahnsinnig"
            "fr"        "Incroyable, {1} ;quelle mauvais garçon"
            "es"        "JODER, {1} si que es malote"
        }
        "first blood"
        {
            "en"        "First Blood"
            "de"        "Erstes Blut vergossen"
            "fr"        "{1} a fait la 1ere victime!"
            "es"        "{1} Primera muerte"
        }
        "double combo"
        {
            "#format"        "{1:s}"
            "en"        "{1} just pulled off a Double Kill"
            "de"        "{1} hat gerade zwei auf einmal niedergestreckt"
            "fr"        "{1} vien dans tué 2 de suite"
            "es"        "{1} Doble Muerte"
        }
        "triple combo"
        {
            "#format"        "{1:s}"
            "en"        "{1} just pulled off a Triple Kill"
            "de"        "{1} hat gerade drei auf einem niedergestreckt"
            "fr"        "{1} vien dans tué 3 de suite"
            "es"        "{1} Triple Combo"
        }
        "quad combo"
        {
            "#format"        "{1:s}"
            "en"        "{1} just pulled off a Quadruple Combo"
            "de"        "{1} hat gerade vier auf einmal niedergestreckt"
            "fr"        "{1} vien de faire un Quadruple Combo"
            "es"        "{1} Combo de cuatro!"
        }
        "monster combo"
        {
            "#format"        "{1:s}"
            "en"        "{1} is a Combo Whore"
            "de"        "{1} ist eine Comboschlampe"
            "fr"        "{1} est une putain du combo"
            "es"        "{1} es una Combo-Puta!"
        }
        "teamkill"
        {
            "#format"        "{1:s},{2:s}"
            "en"        "{1} just victimized his team teammate {2}"
            "de"        "{1} hat gerade seinen Teamkamerad {2} niedergestreckt"
            "fr"        "{1} a tué son pote {2}"
            "es"        "{1} ha matado a su compañero {2}!!!"
        }
        "standard"
        {
            "en"        "Standard Sounds"
            "de"        "Standard Sounds"
            "fr"        "Voix Standard"
            "es"        "Sonidos Estándar"
        }
        "female"
        {
            "en"        "Female Sounds"
            "de"        "Weibliche Sounds"
            "fr"        "Voix de Femme"
            "es"        "Sonidos de Mujer"
        }
        "german"
        {
            "en"        "German Sounds"
            "de"        "Deutsche Sounds"
            "fr"        "Sons Allemand"
            "es"        "Sonidos alemanes"
        }
        "stf"
        {
            "en"        "Street Fighter Sounds"
            "de"        "Street Fighter Sounds"
            "fr"        "Sons Street Fighter"
            "es"        "Sonidos Street Fighter"
        }
        "announce message"
        {
            "en"        "Say !quake or /quake to set your quake sounds preferences"
            "de"        "Tippe !quake oder /quote um deine Quake Sounds einzustellen"
            "fr"        "Tapez !quake ou /quake Pour enregistrer vos préférences"
            "es"        "Di !quake o /quake para fijar tu configuración quakesounds."
        }
        "quake menu"
        {
            "en"        "Quake Menu"
            "de"        "Quake Menue"
            "fr"        "Menu Quake"
            "es"        "Menú Quake"
        }
        "enable text"
        {
            "en"        "Enable Text Display"
            "de"        "Text Anzeige aktivieren"
            "fr"        "Utilisez L'Affichage Des Textes"
            "es"        "Mostrar texto centrado"
        }
        "disable text"
        {
            "en"        "Disable Text Display"
            "de"        "Text Anzeige deaktivieren"
            "fr"        "Enlevez L'Affichage Des Textes"
            "es"        "No mostrar texto centrado"
        }
        "no quake sounds"
        {
            "en"        "No Quake Sounds"
            "de"        "Keine Quake Sounds"
            "fr"        "Aucun sons Quake"
            "es"        "Sin Quakesounds"
        }
    }
    Camaron is offline
    Camaron
    Member
    Join Date: Jan 2007
    Location: Torrevieja, Spain
    Old 12-29-2007 , 15:54   Re: Quake Sounds
    Reply With Quote #2

    In hl2dm, when someone kills himself the selfkill sound/text is never played.
    You should check as well that the attacker and victim are different, because when someone kills himself with a grenade, it gets displayed like a grenade frag, i.e. "Player1 killed Player1 with grenade!".

    Good job
    Camaron is offline
    Praxi
    New Member
    Join Date: Dec 2007
    Old 12-30-2007 , 07:34   Re: Quake Sounds
    Reply With Quote #3

    Noob server admin here (new to Source engine anyways). I got metamod, sourcemod, manimod, and a few other mods working, but I can't seem to get sourcemod quakesounds working. The plugin gets loaded, and as a client I can do /quake and what not, but no sounds seem to play, and I have noticed everytime I load a new map I redownload the sound files. SV_PURE is set to 0.

    I have disabled mani quake sounds. I am sure I'm making a rookie mistake. I've gone through this post, but 24 pages is a lot, and Its fairly late.

    Here is my quakesoundlist.cfg I put in the tf\addons\sourcemod\config\ directory.

    Code:
    // *****************************************************************************
    // Plugin : Quake Sounds Config
    //
    // Filename : sm_quakesounds.cfg
    //
    // This file is used to set cvar's which globally control plugin behavior.
    // *****************************************************************************
    
    // Enable quake sounds
    // Setting this to Off forces the plugin to not load
    // 0 = Off, 1 = On(Default)
    sm_quakesounds_enable 1
    
    // Turns the announcements on and off
    // 0 = Off, 1 = On(Default)
    sm_quakesounds_announce 1
    
    // Default text setting for new users
    // 0 = Off, 1 = On(Default)
    sm_quakesounds_text 1
    
    // Default sound for new users
    // 1=Standard(Default), 2=Female, 0=Disabled
    sm_quakesounds_sound 1
    
    // The volume for the quake sounds
    // Must be a number between 0.0 and 1.0
    // Default 1.0
    sm_quakesounds_volume 1.0
    
    // *****************************************************************************
    // Individual Sound configs
    // Please note the turning off sounds also stops them from downloading
    //
    // With the release of Version 1.0 these have changed
    // The field now works as follows
    // 0: Off
    // 1: Play sound to everyone
    // 2: Play sound to attacker
    // 4: Play sound to victim
    // 8: Print text to everyone
    // 16: Print text to attacker
    // 32: Print text to victim
    Config 9
    
    // You need to add the above values to get your value
    // If you want to play sounds and text to everyone 1 + 8 = 9
    // If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14
    //
    // IMPORTANT!!! As of Version 1.3 this information is stored in:
    //    addons/sourcemod/configs/quakesoundlist.cfg
    Praxi is offline
    OziOn
    Senior Member
    Join Date: Jan 2008
    Old 02-01-2008 , 23:13   Re: Quake Sounds
    Reply With Quote #4

    When I re-join my server, after having auto downloaded the quake sounds, they don't work any more. I get "Failed to load sound "quake\humiliation.mp3", file probably missing from disk/repository" in the console. And not just humiliation.mp3, every single file. I have the exact same problem with the Admin Sounds plugin. Does anyone know how to fix this?

    The server is a Linux server, running the latest versions of MM:S and SM.

    Last edited by OziOn; 02-01-2008 at 23:19.
    OziOn is offline
    J@y-R
    Senior Member
    Join Date: Jan 2007
    Location: Hamburg (Germany)
    Old 03-20-2008 , 19:51   Re: Quake Sounds
    Reply With Quote #5

    Hey

    I Have find this in my sourcemod error logs

    Code:
    L 03/20/2008 - 02:27:06: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:06: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:06: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:07: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:07: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:07: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:10: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:10: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:10: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:11: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:11: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:11: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:12: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:12: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:12: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:15: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:15: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:15: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:19: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:19: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:19: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:28: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:28: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:28: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:27:31: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:27:31: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:27:31: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:39:40: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:39:40: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:39:40: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:39:41: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:39:41: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:39:41: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:39:42: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:39:42: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:39:42: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:39:46: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:39:46: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:39:46: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 03/20/2008 - 02:39:48: [SM] Plugin encountered error 15: Array index is out of bounds
    L 03/20/2008 - 02:39:48: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 03/20/2008 - 02:39:48: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    I use the Newest Version of Sourcemod 1.0.0 (1946)

    Greetz
    JaY
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    Kammi_
    AlliedModders Donor
    Join Date: Dec 2007
    Old 03-21-2008 , 16:47   Re: Quake Sounds
    Reply With Quote #6

    hello m8ts

    what i have to do when sv_pure 2 ? it will not work when sv_pure 2.
    in my pure_server_whitelist.txt i have added this it works when sv_pure 1 but 2 it wont work
    Code:
        sound\bombtimer\*.*        allow_from_disk
        sound\quake\*.*        allow_from_disk
        sound\admin_plugin\actions\*.*        allow_from_disk
    sry for my bad english
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    creativemapping
    Junior Member
    Join Date: Mar 2008
    Old 04-02-2008 , 16:06   Re: Quake Sounds
    Reply With Quote #7

    Ok i really love this plugin, but my tf2 server crashes every time the map ends. I'm not exactly sure whats the problem, but i think its the plugin.quakesounds.txt translation.

    Because this is what i find in the source mod logs:

    Quote:
    L 04/02/2008 - 09:19:48: SourceMod error session started
    L 04/02/2008 - 09:19:48: Info (map "cp_junction_v2") (file "errors_20080402.log")
    L 04/02/2008 - 09:19:48: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
    L 04/02/2008 - 09:19:48: [SM] Error (line 0, column 0): Stream failed to open
    L 04/02/2008 - 09:25:57: Error log file session closed.
    __________________

    [IMG]http://img132.**************/img132/4765/sigfl4.png[/IMG]
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    Arken
    New Member
    Join Date: Oct 2008
    Old 11-06-2008 , 14:39   Re: Quake Sounds
    Reply With Quote #8

    Any chance this'll work for plain ol' DOD?

    Edit:
    Nvm I got this to work for regular DOD

    Last edited by Arken; 11-07-2008 at 08:54.
    Arken is offline
    doom_laur
    Junior Member
    Join Date: Jul 2008
    Location: Roman, Romania
    Old 11-26-2008 , 17:28   Re: Quake Sounds
    Reply With Quote #9

    Can you add please the "Start your voting" sound and "End of voting" sound from Mani? I will really apreciate this! I attached an archive with those sounds. Thank you.
    Attached Files
    File Type: rar voting sounds.rar (167.5 KB, 277 views)
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    zhelev81
    Veteran Member
    Join Date: Nov 2007
    Location: Varna,Bulgaria
    Old 11-28-2008 , 22:02   Re: Quake Sounds
    Reply With Quote #10

    anybody knows how do i fix this ?

    Code:
    L 11/29/2008 - 00:30:01: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:01: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:01: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:30:08: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:08: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:08: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:30:13: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:13: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:13: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:30:31: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:31: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:31: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:30:35: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:35: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:35: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:30:41: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:41: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:41: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:30:49: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:49: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:49: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:30:56: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:30:56: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:30:56: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:04: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:04: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:04: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:06: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:06: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:06: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:13: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:13: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:13: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:21: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:21: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:21: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:31: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:31: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:31: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:37: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:37: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:37: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:43: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:43: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:43: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:31:54: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:31:54: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 11/29/2008 - 00:31:54: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
    L 11/29/2008 - 00:32:11: [SM] Plugin encountered error 15: Array index is out of bounds
    L 11/29/2008 - 00:32:11: [SM] Displaying call stack trace for plugin "quakesounds.smx":
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