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[req] RPG MOD (LONG AND HARD)


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elpouletorange
Senior Member
Join Date: Oct 2007
Old 02-20-2008 , 19:44   [req] RPG MOD (LONG AND HARD)
Reply With Quote #1

Hello, i need someone to make this plugin.

The plugin should make different knife, exemple when you are level 16 you got a sword and this sword do 125% dmg. So it need to change the model of the knife. If you kill someone whit a better knife you have it unless you die. When you spawn you got your level knife + 2hp/2ap per level (At level 50 its 1hp/ap per level and at 100 its 255hp/ap). You gain XP by killing orther person and the XP is saved. When you look at someone you see what level he his and you can duel him if youi say /duel. When you say /duel a menu open and you see all the name of the person on the server with there level. When you duel you are teleported to target1 and the orther guy to target2. Friendly Fire should be on because Ts will be the Online person and CTs will be BOT. BOT level will be between 1 and 25 (There is always a BOT at level of the strongest person and the weakest). When you say /knives you can choose any previous knife.

Knife Models
Level 1-5: Hands 75% damage --- http://www.fpsbanana.com/skins/13052
Level 6-10: Knife 100% damage --- DEFAULT KNIFE MODEL
Level 11-15: Super Knife 110% damage --- http://www.fpsbanana.com/skins/8103
Level 16-25: Little Sword 125% damage --- http://www.fpsbanana.com/skins/11835
Level 26-50: Sword 140% damage --- http://www.fpsbanana.com/skins/150
Level 51-99: Super Sword 175% damage --- http://www.fpsbanana.com/skins/32984
Level 100: Darth Maul Laser! 200% damage --- http://www.fpsbanana.com/skins/32549

I think there nothing I forgot.

Thanks to everyone read everything
Thanks You Very Much !!!! for someone make the plugin.

_____________________________________________ _______________________________________

If someone think that there can be better models or things to add or modify please REPLY

Last edited by elpouletorange; 02-22-2008 at 19:09. Reason: Added Models Links
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dudeno
Member
Join Date: May 2007
Old 02-21-2008 , 08:31   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #2

So in a sence this is kind of like another /Knife plugin but its got a rpg style instead? If someone makes it that will be cool
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stylerro
Senior Member
Join Date: Mar 2007
Old 02-21-2008 , 10:35   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #3

take a look : http://forums.alliedmods.net/showthread.php?t=66821
but i think is too hard, nobody help...
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atomen
Veteran Member
Join Date: Oct 2006
Location: Stockholm, Sweden
Old 02-21-2008 , 10:47   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #4

I don't think you really understand , This is much more advanced
than normal plugins. It doesn't go in a second to do it =/

I could make it but i don't know how to store levels and how to
set a players damage.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 02-21-2008 , 15:25   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #5

i have a suggestion/idea
what if you got to keep the items from your previous level?
you know in case you wanna have fun with your friends that arent as high as you
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elpouletorange
Senior Member
Join Date: Oct 2007
Old 02-21-2008 , 18:11   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #6

I add your idea in my post, really good idea!
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 02-21-2008 , 18:13   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #7

i might make this cause it seems fun, but its not too probable.
ill make it if:
1. im caught up with the plugins i should be coding
2. someone hasnt beaten me to it when i decide to
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 02-21-2008 , 18:34   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #8

Quote:
Originally Posted by atomen View Post
I could make it but i don't know how to store levels
nVault or SQL would work.

Quote:
and how to set a players damage.
Ham Sandwhich can do this
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atomen
Veteran Member
Join Date: Oct 2006
Location: Stockholm, Sweden
Old 02-22-2008 , 02:28   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #9

I don't have any experience of "Ham Sandwhich" module , any example or tutorials ?
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elpouletorange
Senior Member
Join Date: Oct 2007
Old 02-22-2008 , 18:40   Re: [req] RPG MOD (LONG AND HARD)
Reply With Quote #10

I don't know if this can help anyone...

Code:
 
// Critical Grenade
 iSkillLevel = SM_GetSkillLevel( iAttacker, SKILL_CRITICALGRENADE );
 if ( iSkillLevel > 0 )
 {  
  
  // Can only do this if the user has a grenade
  if ( SHARED_IsGrenade( iWeapon ) )
  {
   
   // Then we're clear!!
   if ( OR_CriticalGrenadeAllowed( iAttacker ) )
   {
    static iMaxHealth, iBonusDamage;
    iMaxHealth = get_user_maxhealth( iVictim );
    iBonusDamage = floatround( float( iDamage ) * p_grenade[iSkillLevel-1] );
    
    // We don't want to do more damage than the user's maximum health
    if ( iBonusDamage + iDamage >= iMaxHealth )
    {
     iBonusDamage = iMaxHealth - ( iDamage + 1 );
    }
    
    // Damage the user!
    WC3_Damage( iVictim, iAttacker, iBonusDamage, iWeapon, iHitPlace );
    // Make the user glow
    SHARED_Glow( iVictim, iBonusDamage, 0, 0, 0 );
    // Lets make a screenfade
    Create_ScreenFade( iVictim, (1<<10), (1<<10), (1<<12), 255, 0, 0, g_GlowLevel[iVictim][0] );
   }
  }
 }
I found that in race_orc.inl from WarCraft3FT
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